State of the Game
This page is a snapshot of where things stand right now—feature by feature.
Everything here is Phase 1—the first version of each system. Some of it is rough. Some of it might change completely. These gifs and screenshots are early, messy, and temporary by design. We’re sharing progress, not polish.
Core Features
Melee Combat
Melee combat is heavily inspired by Ultima Online, but with one small change: each weapon has a swing time. Since this is a 3D game, it’s important to actually see the weapon swing—not just check if you’re standing close—so it feels more natural.
- If you’re near a target, the swing begins.
- The weapon animation plays.
- If you’re still near the target, damage is applied.
- Then you wait for the weapon’s attack speed before the next swing.
Skills: for now, only Swords will be enabled (affects hit chance). Tactics increases damage across melee types. More weapon types will follow.
Inventory & Equipment
- Drag-and-drop system.
- Equip/unequip with double-click or drag.
- Supports gear visuals and basic slots.
UI
- Functional placeholder UI.
- Enough to play and test.
- Expect major revisions in future phases.
Networking & Persistence
- Built on top of ModernUO’s core networking.
- Stable and performant.
- Saves the world and player data reliably.
Buffs and Debuffs
- Buffs show up on a character.
- Enemy buffs appear near their health bar.
- Tick counters, durations, and stacks.
Hotbar
- Drop items or abilities into hotbar slots.
- Trigger with clicks or hotkeys.
- Reacts to conditions (cooldowns, mana, distance).
Abilities
- A few core abilities with different behavior (instant, cast time).
- Used via the hotbar or hotkey.
- Cooldowns included.
Creature Spawners
- Leveraging ModernUO’s spawner system.
- Define spawn zones, rules, and timers.
- Good enough to populate areas for early playtests.
Achievements
Housing
Leaderboards
Crafting
Resource Gathering
Death and Respawn
- Players can die and respawn.
- Players need to return to their corpse to loot their gear.
Trading (Vendors)
Character Creation
- One character per account.
- Auto-created on login with randomized attributes.
- No UI yet, just functionality.
Camera
- Classic isometric top-down view.
- Locked perspective for now.
Launcher
- Simple UI.
- Downloads, updates, and launches the game.
Game Login
- Passwordless login.
- Fast and frictionless for early testing.
Chat
- Local and global chat implemented.
- Message visibility based on proximity (local).
Content
Skills / Stats / Attributes
- Using ModernUO defaults.
- Covers basic combat formulas.
Character Design
- Using store-bought low-poly assets.
Dungeons
Creatures
World & Environment
- Simple prototype world map.
- Barebones terrain + props.
- Focus is on engine functionality first, map next.
Curious to see more or give feedback?
👉 Join us on Discord to follow development and help shape the game.