State of the Game

This page is a snapshot of where things stand right now—feature by feature.

Everything here is Phase 1—the first version of each system. Some of it is rough. Some of it might change completely. These gifs and screenshots are early, messy, and temporary by design. We’re sharing progress, not polish.

Core Features

Melee Combat

Status: Phase 1 ready

Melee combat is heavily inspired by Ultima Online, but with one small change: each weapon has a swing time. Since this is a 3D game, it’s important to actually see the weapon swing—not just check if you’re standing close—so it feels more natural.

  1. If you’re near a target, the swing begins.
  2. The weapon animation plays.
  3. If you’re still near the target, damage is applied.
  4. Then you wait for the weapon’s attack speed before the next swing.

Skills: for now, only Swords will be enabled (affects hit chance). Tactics increases damage across melee types. More weapon types will follow.

Melee combat preview

Inventory & Equipment

Status: Phase 1 ready
Inventory and equipment

UI

Status: Phase 1 ready
Current UI blockout

Networking & Persistence

Status: Phase 1 ready

Buffs and Debuffs

Status: Phase 1 in development
Buffs and debuffs

Hotbar

Status: Phase 1 in progress
Hotbar prototype

Abilities

Status: Phase 1 ready
Ability use

Creature Spawners

Status: Phase 1 ready

Achievements

Status: Planned for later phases

Housing

Status: Planned for later phases

Leaderboards

Status: Planned for later phases

Crafting

Status: Planned for later phases

Resource Gathering

Status: Phase 1 in progress (out of scope for first playtests)
Lumber gathering Mining gathering

Death and Respawn

Status: Phase 1 ready
Death and respawn loop

Trading (Vendors)

Status: Planned for later phases

Character Creation

Status: Phase 1 ready
Character creation/login

Camera

Status: Phase 1 ready

Launcher

Status: Phase 1 ready
Game launcher

Game Login

Status: Phase 1 ready
Login flow

Chat

Status: Phase 1 in progress
Local chat

Content

Skills / Stats / Attributes

Status: Phase 1 ready
Player attributes Player skills Player stats

Character Design

Status: Phase 1 ready

Dungeons

Status: Planned for later phases

Creatures

Status: Planned for later phases

World & Environment

Status: Phase 1 in progress

Curious to see more or give feedback?
👉 Join us on Discord to follow development and help shape the game.