Devlog 1: Mining & Lumberjacking

Today, let’s chat about two fundamental mechanics in our game: mining and lumberjacking.

Mining

Let’s start with mining. Right now, we’re working with a list inspired by Ultima Online, but expect some changes down the line. Here’s what we’ve got:

  • Iron Ore (0+)
  • Dull Copper Ore (65+)
  • Shadow Iron Ore (70+)
  • Copper Ore (75+)
  • Bronze Ore (80+)
  • Golden Ore (85+)
  • Agapite Ore (90+)
  • Verite Ore (95+)
  • Valorite Ore (99+)

We’re placing ore deposits throughout the world — think designated spots like rocks or veins. However, be warned: higher-tier deposits will be found in treacherous territories, guarded by some tough monsters.

Here’s a quick peek at what the mining animation might look like:

Lumberjacking

Moving on to lumberjacking. It’s akin to mining, but with trees. Here’s what we’ve got so far:

  • Plain (0+)
  • Oak (65+)
  • Ash (80+)
  • Yew (85+)
  • Bloodwood (90+)
  • Heartwood (95+)
  • Frostwood (99+)

Similarly, you’ll need to traverse the world to find trees to chop down. And yes, expect some challenges—especially when it comes to the rarer woods. Here’s a sneak peek at the lumberjacking animation:


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