This page is a snapshot of where things stand right now — feature by feature.
Everything here is Phase 1 — the first version of each system. Some of it is rough. Some of it might change completely. That’s part of building a game like this.
These gifs and screenshots are early, messy, and temporary by design. We’re sharing progress, not polish.
Core Features
Melee Combat
Status: Phase 1 ready
Phase 1
- Basic combat loop with swords
- Simple damage + animations
- Just enough to feel impact and iterate from there

Inventory & Equipment
Status: Phase 1 ready
Phase 1
- Drag-and-drop system
- Equip/unequip with double-click or drag
- Supports gear visuals and basic slots

UI
Status: Phase 1 ready
Phase 1
- Functional placeholder UI
- Enough to play and test
- Expect major revisions in future phases

Networking & Persistence
Status: Phase 1 ready
Phase 1
- Built on top of ModernUO’s core networking
- Stable and performant
- Saves the world and player data reliably
Buffs and debuffs
Status: Phase 1 in development
Phase 1
- Buffs show up on a character
- Enemy buffs appear near their health bar
- Tick counters, durations, and stacks

Hotbar
Status: Phase 1 in progress
Phase 1
- Drop items or abilities into hotbar slots
- Trigger with clicks or hotkeys
- Reacts to conditions (cooldowns, not enough mana, distance to target)

Abilities
Status: Phase 1 ready
Phase 1:
- A few core abilities, with different behavior (instant, have cast time)
- Used via the hotbar or hotkey
- Cooldowns

Creature Spawners
Status: Phase 1 ready
Phase 1:
- Leveraging ModernUO’s spawner system
- Can define spawn zones, rules, and timers
- Good enough to populate areas for early playtests
Achievements
Status: Planned for later phases
Housing
Status: Planned for later phases
Leaderboards
Status: Planned for later phases
Crafting
Status: Planned for later phases
Resource gathering
Status: in progress, out of scope for the first playtests


Death and respawn
Status: Phase 1 ready
Phase 1
- Players can die and respawn
- Players need to return to their corpse to loot their gear

Trading (vendors)
Status: Planned for later phases
Character Creation
Status: Phase 1 ready.
Phase 1:
- One character per account
- Auto-created on login with randomized attributes
- No UI yet, just functionality

Camera
Status: Phase 1 ready
Phase 1
- Classic isometric top-down view
- Locked perspective for now
Launcher
Phase 1
- Simple UI
- Downloads, updates and launches the game

Game Login
Status: Phase 1 ready
Phase 1:
- Passwordless login
- Fast and frictionless for early testing

Chat
Status: Phase 1 in progress
- Local and global chat implemented
- Message visibility based on proximity (local)

Content
Skills / Stats / Attributes
Status: Phase 1 ready
Phase 1
- Using ModernUO defaults
- Covers basics combat formulas



Character Design
Status: Phase 1 ready
Phase 1:
- Using store-bought low-poly assets
Dungeons
Status: Planned for later phases
Creatures
Status: Planned for later phases
World & Environment
Status: Phase 1 in progress
Phase 1:
- Simple prototype world map
- Barebones terrain + props
- Focus is on engine functionality first, map next
Curious to see more or give feedback?
👉 Join us on Discord to follow development and help shape the game.