State of the Game

This page is a snapshot of where things stand right now — feature by feature.

Everything here is Phase 1 — the first version of each system. Some of it is rough. Some of it might change completely. That’s part of building a game like this.

These gifs and screenshots are early, messy, and temporary by design. We’re sharing progress, not polish.

Core Features

Melee Combat

Status: Phase 1 ready

Phase 1

  • Basic combat loop with swords
  • Simple damage + animations
  • Just enough to feel impact and iterate from there

Inventory & Equipment

Status: Phase 1 ready

Phase 1

  • Drag-and-drop system
  • Equip/unequip with double-click or drag
  • Supports gear visuals and basic slots

UI

Status: Phase 1 ready

Phase 1

  • Functional placeholder UI
  • Enough to play and test
  • Expect major revisions in future phases

Networking & Persistence

Status: Phase 1 ready

Phase 1

  • Built on top of ModernUO’s core networking
  • Stable and performant
  • Saves the world and player data reliably

Buffs and debuffs

Status: Phase 1 in development

Phase 1

  • Buffs show up on a character
  • Enemy buffs appear near their health bar
  • Tick counters, durations, and stacks

Hotbar

Status: Phase 1 in progress

Phase 1

  • Drop items or abilities into hotbar slots
  • Trigger with clicks or hotkeys
  • Reacts to conditions (cooldowns, not enough mana, distance to target)

Abilities

Status: Phase 1 ready

Phase 1:

  • A few core abilities, with different behavior (instant, have cast time)
  • Used via the hotbar or hotkey
  • Cooldowns

Creature Spawners

Status: Phase 1 ready

Phase 1:

  • Leveraging ModernUO’s spawner system
  • Can define spawn zones, rules, and timers
  • Good enough to populate areas for early playtests

Achievements

Status: Planned for later phases

Housing

Status: Planned for later phases

Leaderboards

Status: Planned for later phases

Crafting

Status: Planned for later phases

Resource gathering

Status: in progress, out of scope for the first playtests

Death and respawn

Status: Phase 1 ready

Phase 1

  • Players can die and respawn
  • Players need to return to their corpse to loot their gear

Trading (vendors)

Status: Planned for later phases

Character Creation

Status: Phase 1 ready.

Phase 1:

  • One character per account
  • Auto-created on login with randomized attributes
  • No UI yet, just functionality

Camera

Status: Phase 1 ready

Phase 1

  • Classic isometric top-down view
  • Locked perspective for now

Launcher

Phase 1

  • Simple UI
  • Downloads, updates and launches the game

Game Login

Status: Phase 1 ready

Phase 1:

  • Passwordless login
  • Fast and frictionless for early testing

Chat

Status: Phase 1 in progress

  • Local and global chat implemented
  • Message visibility based on proximity (local)

Content

Skills / Stats / Attributes

Status: Phase 1 ready

Phase 1

  • Using ModernUO defaults
  • Covers basics combat formulas

Character Design

Status: Phase 1 ready

Phase 1:

  • Using store-bought low-poly assets

Dungeons

Status: Planned for later phases

Creatures

Status: Planned for later phases

World & Environment

Status: Phase 1 in progress

Phase 1:

  • Simple prototype world map
  • Barebones terrain + props
  • Focus is on engine functionality first, map next

Curious to see more or give feedback?
👉 Join us on Discord to follow development and help shape the game.